Although later games saw additions like juggle bounds and rage, the core of the game has stayed the same since T5.Ĭombos were also generally high damaging across the board in T5 despite no bound/screw mechanic. ![]() T4 actually let players move in the prelude to the round starting. This might not necessarily be your question but I feel T5: DR is when the game really solidified itself in terms of competitive gameplay.
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